Crafting Worlds Through Code

I’m Pradeep Sharma, an indie game developer passionate about turning ideas into immersive digital experiences. From designing eerie horror worlds to scripting dynamic mechanics, I strive to blend creativity with technical precision.

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About Me

My journey began with a simple curiosity for games and grew into a full-fledged passion for development. I specialize in Unity and C#, where I build 2D and 3D game experiences with a strong focus on narrative and mechanics. Beyond development, I’ve explored UI/UX design, level architecture, audio design, and performance optimization. I enjoy collaborating with other creatives and pushing boundaries to craft polished, engaging, and player-first content. Every bug fixed and frame polished brings me closer to building unforgettable games.

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Highlighted Projects

iDragon Screenshot

iDragon

An adrenaline-pumping endless runner coded in JavaScript and Canvas API. It features responsive controls and dynamic enemy patterns.

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2D Platformer Adventure Screenshot

2D Platformer Adventure

A side-scrolling platformer featuring collectibles, animations, and polished mechanics using Unity.

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3D Zigzag Game Screenshot

3D Zigzag Game

A Unity-powered 3D game where players change direction in real-time to stay on path. Simple and addictive gameplay loops.

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ZombieLand Screenshot

ZombieLand

A top-down post-apocalyptic survival game with real-time combat and resource management. Built in Unity with pixel-style UI.

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Skills & Tools

Unity Development

Unity Game Development

Experience in building 2D/3D games using Unity engine with physics, animation, and C# scripting.

Blender Modelling

Blender

Basic 3D modelling for low-poly game assets, weapon prototypes, and environmental objects.

Photoshop Editing

Photoshop & Illustrator

Poster design, icon design, and UI mockups for games using Adobe tools.

GitHub Workflow

Version Control

Proficient in Git and GitHub for managing codebase and collaborating on projects.

My Journey So Far

🎮 2024 - First Game Prototype

Started JavaScript, building my first platformer and browser-based game iDragon. It sparked my passion for game development.

📚 2024 - Expanding Skills

Explored more genres by developing Candy Catcher and a 3D Zigzag Game. Also deepened my skills in Blender for 3D modeling and refined animation techniques in Unity.

💼 2025 - Internship Project

During my internship, I built ZombieLand, a top-down survival game that included features like ammo management, real-time combat, and mission progression.

🚀 2026 - Portfolio Expansion

Currently building a collection of games, participating in gamejams, polishing my Unity 3D skills, and exploring multiplayer and physics-based game mechanics.

Contact Me

Let's Connect

Follow me on social platforms for dev updates, game launches, and behind-the-scenes content.

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